Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some squires choose not to ride horses into battle, instead refining their skill in fighting whilst dismounted. These men-at-arms wear full armour and wield longswords, and in melee combat they are formidable indeed.
Vorherige Stufe: | Squire |
---|---|
Nächste Stufe: | Champion |
Kosten: | 32 |
LP: | 50 |
Bewegungskosten: | 5 |
EP: | 80 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | Ceresian Man-at-Arms |
Fertigkeiten: |
sword Klinge | 13 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 20% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 40% |
Sand | 3 | 20% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 10% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 20% |
Unpassierbar | 100 | 40% |
Wald | 2 | 40% |